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riyuji) wrote in
locker_rooms2013-08-27 03:28 pm
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Entry tags:
Beat Application | Holly
OOC INFORMATION
Player: Mart
Age: 24
Personal Journal:
riyuji
Contact Info:
plurk »
riyuji
aim » musicakun
email » riyuji.raicho@gmail.com
Other Characters: N/A
IC INFORMATION
Characters Name: Daisukenojo "Beat" Bito
Age: 15
Canon: The World Ends With You (x)
Canon Point: Post-game
Species: Human
Gender: Male
Orientation: Heterosexual. Although it's never explicitly stated in the game, Beat's never given off the vibe of being someone who bats for the other team.
History:
» Beat's history
» Plot of The World Ends With You
Appearance: Here.
Personality:
tl;dr Beat is an Asian kid who dresses like a white guy, talks like a black guy, acts like a tough guy, but is a giant softie.
Or at least, that's what one might say about Beat in a nutshell. But there's actually quite lot more to him than just a tough skater boy.
Long version:
"The guy's a freakin' rhino. Doesn't he ever pace himself?"
-Neku's thoughts regarding Beat as a partner
Before the Reaper's Game, Beat never really had any real sense of urgency. He didn't have any drive or any passion for anything, and took things at his own pace. He did whatever he wanted whenever he wanted.
His attitude towards everything didn't sit well with his parents, thus leading to a very strained relationship between them. Beat constantly fought with them due to his nonchalance and apathy. They wanted results, wanted to see their son get into a good school and have a bright future but that never appealed to Beat. Their insistence only made Beat feel worse about himself and he eventually stopped believing in himself just so they would get off his back. Eventually, they did stop hassling him over those things and that was fine with him.
The next problem was his sister. Unlike his parents, Rhyme had an undying belief in her older brother. She continued to encourage him to find a dream, absolutely certain that he'll eventually find one. Beat, on the other hand, took his sister's concern as pity and tried to push her away. And that's what he kept doing up until the car accident that landed them in the Reaper's Game.
"'I know you have a dream,' she'd say. 'You just haven’t dreamed it yet.'"
Upon waking in the Reaper's Game, the Player finds that a entry fee has been taken from them to qualify. That entrance fee just so happens to be whatever it is they care about the most. For Beat, it was his sister's love — and the memories that come along — for him. While he finds Rhyme with him in the Game, she could not seem to remember that the two of them are actually siblings. Rhyme still knew that she had a brother, but she did not identify him to be Beat. Not knowing how to break the news to her, Beat decided to partner up with her. Despite their death being a tragic mistake, Beat finally found the drive he needed to get things done, to win the Game and return to the RG (Real Ground) thus slowly changing and maturing for the better throughout the course of the Game.
Which leads back to Neku likening Beat to a rhino. During the time Neku has known Beat in the Game, Beat was always set on one mode: full speed ahead. When Beat talks about his burdens to Neku towards the end of the third week, his friend is surprised to learn that he hadn't always been that way. It was just so hard to believe that someone who always seemed gung-ho about everything used to be so laid back. The change that Beat is able to show during the three weeks is enough to prove that he is capable of dreaming, and of finding something that actually drives him towards his goal. Because the situation had changed from RG and UG, Beat knew that he had to step up his game and act the part of big brother for Rhyme if he wanted to get the two of them out of it.
Wanting to be someone Rhyme could rely on though came with a bit of a price as he may be a little harsh on himself whenever he falls short of that role. Despite the change he undergoes to return to RG, Beat still blames himself for his sister's death and for the entry fee of her dreams. As much as it bothers him, he doesn't allow himself to wallow in self-pity feeling sorry for himself. His determination to make amends shines through, fueling him to reach the end of their week in UG (Underground).
But one swallow does not a summer make. Or in this case, one revelation does not a changed man make. Beat still lets some of his past habits carry over in how he deals with others, especially when it comes to authoritative figures. This is shown during his time as a Reaper when interacting with other Reapers. He doesn't treat them as how most rookies would treat a boss or a senior, instead calling them nicknames and still speaking in constant slang. But this also rings true for those he considers friends. Despite Neku repeating his name was Neku and not "Phones", Beat persists to call him by that nickname instead.
"Men don't run! Men fight! Where your stones, man?"
One impression someone might get from Beat is that he acts tough most of the time but his bark is worse than his bite. He looks the part, talks the part, and acts the part, but while all that is true, it's only his exterior that seems that way. He is actually quite the softie who truly cares and worries over the well-being of his sister and his friends even if it means him getting hurt in process. In this sense, he is dependable despite the recklessness he exhibits and would go out on a limb for his cause, whatever it may be. An example of this trait is shown when he partners up with Neku during the third week instead of remaining a Reaper because letting Neku go through the Game without any other Players — and thus, without a partner — was playing dirty.
It also goes to show that despite Beat's competitive nature, he still makes sure that the playing field among everyone is fair. Even during the foot race against Neku and Shiki towards Towa Records, Beat waited for the other two to catch up, especially considering that he got quite the headstart.
He's quite proud and very sure of his abilities, always pushing himself to the limit whenever he can. When engaging Noise in battle, Beat is confident enough to taunt the enemy, even egging them on to attack. As such, he hates being perceived as weak. He even goes as far as hiding his name from friend and foe alike, thinking that his given name is both embarrassing and lame.
Even though Beat seems like a very rough around the edges kind of guy, he wears his heart on his sleeve. He's very expressive and only holds back his true feelings when he feels it is absolutely necessary. He's had a near mental breakdown on the third week and even cried in front of Neku when he was overwhelmed by grief. When it comes to emotions, what you see is what you get with him.
"I think they design traps like this with you in mind."
-Neku to Beat, during their mission on the fourth day
He's rather impulsive, always acting before he thinks, repercussions be damned. This allows him to speak his mind without inhibitions, and has proven to be have its advantages from time to time. However, the same recklessness in both his speech and action has also proven to backfire on him as well. Beat himself has said that knows that he has to think things through, but somehow winds up freaking out about it instead of crashing through and getting things done.
Beat is in no way the sharpest tool in the shed, but dear god, does he try. When he decides to rush into things, it usually leads to him jumping to conclusions that others may think is an unlikely option. This usually leads him to taking things a little too seriously and gives of the vibe that he is gullible. Others have used this to their advantage to tease him but he does catch on eventually, with or without the help of others, and promptly responds appropriately. Meaning, he's usually offended by the teasing once he gets it.
If given the right amount of time to think things through, he may even surprise others sometimes. It's not something that occurs often, but when it does, it's usually relevant to the situation at hand. And sometimes it's even insightful.
Beat is stubborn as hell. Once he's made up his mind there is little to no chance of talking him out of it. It doesn't help that he's hard-headed too. It may take a while but as soon as you get through to him though, he will be willing to at least hear people out and accept help when he knows that he needs it.
Being a loud guy doesn't always go well with his temper and stubbornness at times, because if something goes wrong, he will be sure that everyone on the block and the block over hears about it. And that doesn't only apply to bad situations. When things go his way, he will most certainly let out a loud whoop and a "Booya!" to accompany his excitement. His volume is always turned all the way up, and it'll take a lot of effort to actually get him to tone down.
"You're not my partner anymore man, you're... my friend. So trus' that yo!"
Beat is a pretty friendly guy despite his outward appearance. He's outgoing and more than willing to put himself out there to meet new people but he'll be sure to treat others exactly how they treat him. If you treat him like trash, he will be sure to do the same. If you reciprocate his effot and make conversation with him, then he'll definitely befriend you quickly. It's as simple as that. That probably explains why he acts pissed towards Neku when they first meet up, considering Neku was being a douche back then.
Once you grow on him though, there's little chance of getting rid of him. He's loyal to a fault and will stick his neck out for his friends, not wanting to see them get hurt. He's tried to stop a car from hitting Rhyme and shielded Neku from an attack before, so it's not a far stretch to say that Beat will quite literally take a bullet for his friends if it's necessary.
To complete his tough guy persona, Beat talks in slang and this contributes to how people may wrongly perceive him at first glance. He may or may not have picked this up from the other skaters he hangs out with but it helps make Beat who he is by completing the tough skater persona that he carries. It takes a while to understand what he is saying at times but he somehow gets the message through.
Abilities:
» Details on Beat's battle style and abilities in game.
With the use of the Player Pin that's given to every Player in the Game, Beat is able to hear the thoughts of other people around him through scanning. It also prevents other Players from hearing his own thoughts. It is untested whether this works outside of the Game and UG.
While in UG, Beat is also able to attack Noise and Reapers with his skateboard through a pin called Respect. He can also do fusion attacks with Neku to take down enemies faster. By activating the pin, they could do any of the following: Teleport around the screen to cause damage, ride along the chains while accelerating until the fusion runs out, or wiping out the enemies by riding a huge wave.
It is also hinted that Beat is a decent, if not pretty good, skateboarder.
He also has the ability to butcher the English language with words like spesticular, sentimetious, and unfuse to name a few.
Other: Nothing to note of.
SAMPLES
First Person:
[Good morning, residents of Holly Heights! Whether you're minding your own business, or sitting down for some breakfast and coffee, or whatever it is people do in the morning, your morning is about to be interrupted by a very loud blond teenager popping up on your cellphone screen.]
Yo, yo, yo! Whoever stole it's gotta give it back, yo!
[Yep, Beat's here to wreck what was looking to be a beautiful morning. Try not to get too mad.
Though those who've encountered Beat before might notice that there's something different about him. What is it you might ask? It's probably that you're seeing a lot more hair on his head and a lot less beanie. Makes quite the difference, does it not?
So has anyone figured out why he's mad now?]
It ain't yours, aight? My sis gave it to me an'-- [Whoa, whoa, whoa, looks like Beat's getting ahead of himself. He tries not to look too embarrassed, quickly masking it with a grunt and another loud shout.]
When I find out who's got it, I'mma bust 'em a new one! Better fess up now before things get messy!
Third Person:
i., ii. from a previous game.
OTHER
Housing Request?: No specific house, but preferably one with both parent slots taken if at all possible, thanks.
Did you read the rules and FAQ?: Yep.
Would you like your application to be unscreened?: Sure.
Player: Mart
Age: 24
Personal Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Contact Info:
plurk »
aim » musicakun
email » riyuji.raicho@gmail.com
Other Characters: N/A
IC INFORMATION
Characters Name: Daisukenojo "Beat" Bito
Age: 15
Canon: The World Ends With You (x)
Canon Point: Post-game
Species: Human
Gender: Male
Orientation: Heterosexual. Although it's never explicitly stated in the game, Beat's never given off the vibe of being someone who bats for the other team.
History:
» Plot of The World Ends With You
Appearance: Here.
Personality:
Or at least, that's what one might say about Beat in a nutshell. But there's actually quite lot more to him than just a tough skater boy.
Long version:
-Neku's thoughts regarding Beat as a partner
Before the Reaper's Game, Beat never really had any real sense of urgency. He didn't have any drive or any passion for anything, and took things at his own pace. He did whatever he wanted whenever he wanted.
His attitude towards everything didn't sit well with his parents, thus leading to a very strained relationship between them. Beat constantly fought with them due to his nonchalance and apathy. They wanted results, wanted to see their son get into a good school and have a bright future but that never appealed to Beat. Their insistence only made Beat feel worse about himself and he eventually stopped believing in himself just so they would get off his back. Eventually, they did stop hassling him over those things and that was fine with him.
The next problem was his sister. Unlike his parents, Rhyme had an undying belief in her older brother. She continued to encourage him to find a dream, absolutely certain that he'll eventually find one. Beat, on the other hand, took his sister's concern as pity and tried to push her away. And that's what he kept doing up until the car accident that landed them in the Reaper's Game.
Upon waking in the Reaper's Game, the Player finds that a entry fee has been taken from them to qualify. That entrance fee just so happens to be whatever it is they care about the most. For Beat, it was his sister's love — and the memories that come along — for him. While he finds Rhyme with him in the Game, she could not seem to remember that the two of them are actually siblings. Rhyme still knew that she had a brother, but she did not identify him to be Beat. Not knowing how to break the news to her, Beat decided to partner up with her. Despite their death being a tragic mistake, Beat finally found the drive he needed to get things done, to win the Game and return to the RG (Real Ground) thus slowly changing and maturing for the better throughout the course of the Game.
Which leads back to Neku likening Beat to a rhino. During the time Neku has known Beat in the Game, Beat was always set on one mode: full speed ahead. When Beat talks about his burdens to Neku towards the end of the third week, his friend is surprised to learn that he hadn't always been that way. It was just so hard to believe that someone who always seemed gung-ho about everything used to be so laid back. The change that Beat is able to show during the three weeks is enough to prove that he is capable of dreaming, and of finding something that actually drives him towards his goal. Because the situation had changed from RG and UG, Beat knew that he had to step up his game and act the part of big brother for Rhyme if he wanted to get the two of them out of it.
Wanting to be someone Rhyme could rely on though came with a bit of a price as he may be a little harsh on himself whenever he falls short of that role. Despite the change he undergoes to return to RG, Beat still blames himself for his sister's death and for the entry fee of her dreams. As much as it bothers him, he doesn't allow himself to wallow in self-pity feeling sorry for himself. His determination to make amends shines through, fueling him to reach the end of their week in UG (Underground).
But one swallow does not a summer make. Or in this case, one revelation does not a changed man make. Beat still lets some of his past habits carry over in how he deals with others, especially when it comes to authoritative figures. This is shown during his time as a Reaper when interacting with other Reapers. He doesn't treat them as how most rookies would treat a boss or a senior, instead calling them nicknames and still speaking in constant slang. But this also rings true for those he considers friends. Despite Neku repeating his name was Neku and not "Phones", Beat persists to call him by that nickname instead.
One impression someone might get from Beat is that he acts tough most of the time but his bark is worse than his bite. He looks the part, talks the part, and acts the part, but while all that is true, it's only his exterior that seems that way. He is actually quite the softie who truly cares and worries over the well-being of his sister and his friends even if it means him getting hurt in process. In this sense, he is dependable despite the recklessness he exhibits and would go out on a limb for his cause, whatever it may be. An example of this trait is shown when he partners up with Neku during the third week instead of remaining a Reaper because letting Neku go through the Game without any other Players — and thus, without a partner — was playing dirty.
It also goes to show that despite Beat's competitive nature, he still makes sure that the playing field among everyone is fair. Even during the foot race against Neku and Shiki towards Towa Records, Beat waited for the other two to catch up, especially considering that he got quite the headstart.
He's quite proud and very sure of his abilities, always pushing himself to the limit whenever he can. When engaging Noise in battle, Beat is confident enough to taunt the enemy, even egging them on to attack. As such, he hates being perceived as weak. He even goes as far as hiding his name from friend and foe alike, thinking that his given name is both embarrassing and lame.
Even though Beat seems like a very rough around the edges kind of guy, he wears his heart on his sleeve. He's very expressive and only holds back his true feelings when he feels it is absolutely necessary. He's had a near mental breakdown on the third week and even cried in front of Neku when he was overwhelmed by grief. When it comes to emotions, what you see is what you get with him.
-Neku to Beat, during their mission on the fourth day
He's rather impulsive, always acting before he thinks, repercussions be damned. This allows him to speak his mind without inhibitions, and has proven to be have its advantages from time to time. However, the same recklessness in both his speech and action has also proven to backfire on him as well. Beat himself has said that knows that he has to think things through, but somehow winds up freaking out about it instead of crashing through and getting things done.
Beat is in no way the sharpest tool in the shed, but dear god, does he try. When he decides to rush into things, it usually leads to him jumping to conclusions that others may think is an unlikely option. This usually leads him to taking things a little too seriously and gives of the vibe that he is gullible. Others have used this to their advantage to tease him but he does catch on eventually, with or without the help of others, and promptly responds appropriately. Meaning, he's usually offended by the teasing once he gets it.
If given the right amount of time to think things through, he may even surprise others sometimes. It's not something that occurs often, but when it does, it's usually relevant to the situation at hand. And sometimes it's even insightful.
Beat is stubborn as hell. Once he's made up his mind there is little to no chance of talking him out of it. It doesn't help that he's hard-headed too. It may take a while but as soon as you get through to him though, he will be willing to at least hear people out and accept help when he knows that he needs it.
Being a loud guy doesn't always go well with his temper and stubbornness at times, because if something goes wrong, he will be sure that everyone on the block and the block over hears about it. And that doesn't only apply to bad situations. When things go his way, he will most certainly let out a loud whoop and a "Booya!" to accompany his excitement. His volume is always turned all the way up, and it'll take a lot of effort to actually get him to tone down.
Beat is a pretty friendly guy despite his outward appearance. He's outgoing and more than willing to put himself out there to meet new people but he'll be sure to treat others exactly how they treat him. If you treat him like trash, he will be sure to do the same. If you reciprocate his effot and make conversation with him, then he'll definitely befriend you quickly. It's as simple as that. That probably explains why he acts pissed towards Neku when they first meet up, considering Neku was being a douche back then.
Once you grow on him though, there's little chance of getting rid of him. He's loyal to a fault and will stick his neck out for his friends, not wanting to see them get hurt. He's tried to stop a car from hitting Rhyme and shielded Neku from an attack before, so it's not a far stretch to say that Beat will quite literally take a bullet for his friends if it's necessary.
To complete his tough guy persona, Beat talks in slang and this contributes to how people may wrongly perceive him at first glance. He may or may not have picked this up from the other skaters he hangs out with but it helps make Beat who he is by completing the tough skater persona that he carries. It takes a while to understand what he is saying at times but he somehow gets the message through.
Abilities:
With the use of the Player Pin that's given to every Player in the Game, Beat is able to hear the thoughts of other people around him through scanning. It also prevents other Players from hearing his own thoughts. It is untested whether this works outside of the Game and UG.
While in UG, Beat is also able to attack Noise and Reapers with his skateboard through a pin called Respect. He can also do fusion attacks with Neku to take down enemies faster. By activating the pin, they could do any of the following: Teleport around the screen to cause damage, ride along the chains while accelerating until the fusion runs out, or wiping out the enemies by riding a huge wave.
It is also hinted that Beat is a decent, if not pretty good, skateboarder.
He also has the ability to butcher the English language with words like spesticular, sentimetious, and unfuse to name a few.
Other: Nothing to note of.
SAMPLES
First Person:
Yo, yo, yo! Whoever stole it's gotta give it back, yo!
[Yep, Beat's here to wreck what was looking to be a beautiful morning. Try not to get too mad.
Though those who've encountered Beat before might notice that there's something different about him. What is it you might ask? It's probably that you're seeing a lot more hair on his head and a lot less beanie. Makes quite the difference, does it not?
So has anyone figured out why he's mad now?]
It ain't yours, aight? My sis gave it to me an'-- [Whoa, whoa, whoa, looks like Beat's getting ahead of himself. He tries not to look too embarrassed, quickly masking it with a grunt and another loud shout.]
When I find out who's got it, I'mma bust 'em a new one! Better fess up now before things get messy!
Third Person:
OTHER
Housing Request?: No specific house, but preferably one with both parent slots taken if at all possible, thanks.
Did you read the rules and FAQ?: Yep.
Would you like your application to be unscreened?: Sure.
no subject
As the days progress, his motivations change little by little. After Rhyme is erased by Noise during the first week, it leads to Beat's decision in becoming a Reaper. During his week as a Reaper, he asks for a way to summon Rhyme's Noise form from the pin even if what needed to be done in exchange was for him to take down Neku and his new partner. Even if Beat didn't want to attack his friend, he carried out his task for the sake of his sister. Finally on the last week, he decides that he wanted the Game to be done and over with, wanting to be the new Composer of Shibuya (think of it like the head of Shibuya) just so he can get Rhyme back once more.
The whole time his true desire that motivates him throughout the three weeks centers on Rhyme being returned to him. This alone gives him enough drive to stumble along the Game to the best of his ability until he is finally given what he really wants. For his sake, for his friends' sakes and for Rhyme's sake.
Relationships with the other characters in game:
The friendship between Neku and Beat runs deeper. Even if they two had their ups and downs especially during the week Beat becomes a Reaper, he still sticks his neck out for the other boy even if it cost him his title as a Reaper. At the end of the third week, he even goes as far as to saying that they weren't just partners anymore and were actually real friends.
Beat and Joshua's relationship could be considered somewhat strained. Joshua's personality isn't exactly the type Beat would mesh with very well. It doesn't help when Beat eventually learns that Joshua is actually the Composer of Shibuya responsible for the mess they all wound up in, even if he was only watching from the sidelines so to speak.
Megumi... well, we could say that he was Beat's boss during the week he was a Reaper. He was the one who gave Beat the assignment to take care of Neku and Joshua during the same week. However, with the way he played things out in the beginning of the third week, Beat defects from the Reapers and joins Neku to help him win the Game for the third time in a row.
Mr. H or Hanekoma's relationship with Beat isn't really defined in the game. Though he does call himself as an overseer of the Reaper's Game, willing to help out players in need. There's a lot more to him that Beat is not even aware about.
no subject
Being whisked off to a strange place, or at least strange versions of said place, was not a foreign idea to Beat. Learning that your entire family was replaced by a bunch of strangers? That was definitely something new. It was one thing dealing with his own parents back home. At least he had some idea of how to handle them and how they ticked. The guys he wound up with here, not so much.
So Beat did the only thing he knew how to do: Run.
He wasn't proud of his decision to dash off elsewhere but he needed to find some place where he could relax. Somewhere where he could sit down and dwell on the situation he's found himself in. Navigation in this place was hard at first, especially with each house looking just like the last, but Beat didn't really care. He just let his feet and skateboard do its' job to lead him someplace else.
There was just something about the place that didn't sit right with him. If the cut out homes and lawns weren't enough, many people didn't seem to complain by their sudden relocation. Beat had caught a few on the phone, but it didn't seem like a lot when you compared it to the rest of the community's population. Everyone just went about their business, hanging would with their "moms", "dads" and "siblings." It all seemed very fake.